Virtual Reality Designs

Front Cover
Adriana Peña Pérez Negrón, Graciela Lara López, Héctor Rafael Orozco Aguirre
CRC Press, Mar 12, 2020 - Computers - 258 pages

Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.

Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions.

Analyses directed to understand people’s perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.

 

Contents

Virtual Reality as a Tool for Behavior Analysis and Applications
1
Navigation in Virtual Reality
10
User Modeling Systems Adapted to Virtual Environments
27
Synthetic Perception and Decisionmaking for Autonomous
55
An Internal Model for Characters in Virtual Environments Emotions Moods and Personality
91
Pedagogical Agents as Virtual Tutors Applications and Future Trends in Intelligent Tutoring Systems and Virtual Learning Environments
118
Gamification in Virtual Reality Environments for the Integration of Highly Effective Teams
151
Integrating Virtual Reality into Learning Objectsbased Courses
176
Virtual Simulation of Road Traffic Based on Multiagent Systems
188
The Sense of Touch as the Last Frontier in Virtual Reality Technology
218
Index
247
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About the author (2020)

Adriana Peña Pérez Negrón received her doctoral degree cum laude in Informatics Engineering from the Universidad Politécnica de Madrid, Spain. Currently, she is a researcher professor at the Universidad de Guadalajara, Mexico. Her main areas of interest are virtual reality, mainly on its application for teamwork, and gamification.

Graciela Lara López received her Ph.D. in Software and Systems in 2016 from the Universidad Politécnica de Madrid, Spain. A Master in Information Systems in 2003 and Degree in Computer Science in 2000 from the Universidad de Guadalajara. Her areas of interest are in virtual reality, mainly on its application for training, 3D object modeling, and spatial mental models. She is an associate professor at the Computer Science Department of the Universidad de Guadalajara, Mexico.

Hécor Rafael Orozco Aguirre is a full-time professor Autonomous University of Mexico State, Mexico. In 2011, he was awarded by the Mexican Society of Artificial Intelligence to the Third Best Doctoral Thesis nationwide. Currently, he works on Research Projects related to Simulation of Crime Prediction and Anticipation Strategies for its Control and Reduction, Virtual Tutors for the Improvement of Educational Teaching, as well as Analysis, Modeling, and Simulation of Vehicle Traffic and Pedestrian Behavior.