Virtual Worlds: A Journey in Hype and HyperrealityIn Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Page 28
... dream of universal computing . The white stetson , meanwhile , was worn by Digitial Equipment Corporation , DEC . Described by Nelson as " The computer fan's computer company ' , the highest possible accolade , DEC was praised for ...
... dream of universal computing . The white stetson , meanwhile , was worn by Digitial Equipment Corporation , DEC . Described by Nelson as " The computer fan's computer company ' , the highest possible accolade , DEC was praised for ...
Page 92
... dream for mathematicians , but a dream that cannot come true.'24 One could only too easily imagine exactly the same sorts of concerns producing a backlash against chaos . That , too 92 Virtual Worlds.
... dream for mathematicians , but a dream that cannot come true.'24 One could only too easily imagine exactly the same sorts of concerns producing a backlash against chaos . That , too 92 Virtual Worlds.
Page 146
... dream . Tesler later explained in an interview for the BBC's history of computing , The Dream Machine , how this new interface would work : ' What we realized was that we could create what some people called a user illusion , something ...
... dream . Tesler later explained in an interview for the BBC's history of computing , The Dream Machine , how this new interface would work : ' What we realized was that we could create what some people called a user illusion , something ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu