Virtual Worlds: A Journey in Hype and HyperrealityIn Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Page 37
... metaphors and rhetoric that it was losing all definition . It had become a cloud of ideas whose shape depended on who was looking at it : almost in the shape of a technological breakthrough , more like a metaphor , perhaps a tool of ...
... metaphors and rhetoric that it was losing all definition . It had become a cloud of ideas whose shape depended on who was looking at it : almost in the shape of a technological breakthrough , more like a metaphor , perhaps a tool of ...
Page 77
... metaphor . The idea of the universe being a machine goes back at least to the invention of the orrery , and each age simply compares the universe with the latest type of machine . The computer is a current preoccupation , so everything ...
... metaphor . The idea of the universe being a machine goes back at least to the invention of the orrery , and each age simply compares the universe with the latest type of machine . The computer is a current preoccupation , so everything ...
Page 78
... metaphor of our times - one that we seem to be drawn towards time and time again that of the game . Using this metaphor , you imagine a much simplified universe , in fact one that is like a chess board , a simple , two - dimensional ...
... metaphor of our times - one that we seem to be drawn towards time and time again that of the game . Using this metaphor , you imagine a much simplified universe , in fact one that is like a chess board , a simple , two - dimensional ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu