Virtual Worlds: A Journey in Hype and HyperrealityIn Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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Page 6
... simulation . What , then , is simulation ? Is it just another form of imitation or representation , fiction for the computer age ? Can anything be simulated - even reality and human intelligence ? These questions raise important ...
... simulation . What , then , is simulation ? Is it just another form of imitation or representation , fiction for the computer age ? Can anything be simulated - even reality and human intelligence ? These questions raise important ...
Page 52
A Journey in Hype and Hyperreality Benjamin Woolley. with such simulations . These two elements are , of course , the basis of computer simulation and virtual reality . The discovery of the principles of computer simulation by those ...
A Journey in Hype and Hyperreality Benjamin Woolley. with such simulations . These two elements are , of course , the basis of computer simulation and virtual reality . The discovery of the principles of computer simulation by those ...
Page 53
... simulation . The cockpit provided a highly controlled ' interface ' between the pilot and the simulation of a flying aircraft . Would it , he speculated , be possible to provide an interface that worked with any simulation , one that ...
... simulation . The cockpit provided a highly controlled ' interface ' between the pilot and the simulation of a flying aircraft . Would it , he speculated , be possible to provide an interface that worked with any simulation , one that ...
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abstract Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos chaos theory complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers human hyperreal idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement narrative nature objects observation Olestra Oxford paradigm patterns Penguin perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu