Artificial Intelligence: Can Computers Think? |
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Page 16
... algorithm . Finally , he must interpret the results . What we want to stress again is that the use of a digital ... algorithms simultaneously and to compare the results . Often , we do not know ahead of time whether a method will work or ...
... algorithm . Finally , he must interpret the results . What we want to stress again is that the use of a digital ... algorithms simultaneously and to compare the results . Often , we do not know ahead of time whether a method will work or ...
Page 35
... Algorithms , Graphs , and Com- puters . Academic Press , New York , 1970 . S. Dreyfus and A. Law , The Art and Theory of Dynamic ... algorithm for reconstructing phylogenetic relationships from protein amino acid sequence data under some ...
... Algorithms , Graphs , and Com- puters . Academic Press , New York , 1970 . S. Dreyfus and A. Law , The Art and Theory of Dynamic ... algorithm for reconstructing phylogenetic relationships from protein amino acid sequence data under some ...
Page 120
... algorithms rather than numbers . This point is important as far as the use of the digital computer is concerned ... algorithm that is readily stored . This gets into the area of associative memories , one of major importance as far ...
... algorithms rather than numbers . This point is important as far as the use of the digital computer is concerned ... algorithm that is readily stored . This gets into the area of associative memories , one of major importance as far ...
Common terms and phrases
actual algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence assumptions average outcome behavior Bellman BIBLIOGRAPHY AND COMMENTS bility chapter chess COMMENTS Section complex concept consider Control Processes criterion function dealer determine deterministic device difficulty digital computer discussed draw a card drug Dynamic Programming effect example expected gain experience experimentation fast storage feasible fifteen puzzle foregoing functional equation fuzzy sets human idea important instinct interesting large number learning levels logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical mean method minimize minimum Monte Carlo Method multistage decision process observe operations optimal play optimal policy particular path patient pattern recognition player possible precise proba probability distribution probability theory procedure puter puzzles question reasonable simple situations solve space stochastic approximation stochastic process structure talk tion transformation uncertainty unknown probability York Zadeh