Artificial Intelligence: Can Computers Think? |
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Page ix
... Chapter 2 , we consider the properties of the commercial digital computer which we will use . In Chapter 3 , we turn to decision making . In Chapter 4 , we show that this methodology can be used to treat many common puzzles . In Chapter ...
... Chapter 2 , we consider the properties of the commercial digital computer which we will use . In Chapter 3 , we turn to decision making . In Chapter 4 , we show that this methodology can be used to treat many common puzzles . In Chapter ...
Page 94
Can Computers Think? Richard Bellman. CHAPTER EIGHT consciousness The universe was not made for consciousness . -Aldous Huxley 1. INTRODUCTION In this chapter we want to discuss some ideas about consciousness . Obviously consciousness is ...
Can Computers Think? Richard Bellman. CHAPTER EIGHT consciousness The universe was not made for consciousness . -Aldous Huxley 1. INTRODUCTION In this chapter we want to discuss some ideas about consciousness . Obviously consciousness is ...
Page 110
... chapter R. Bellman , " Humor and Paradox , " A Celebration of Laughter , W. M. Mendel , ed . Mara Books , Los Angeles , 1970 , pp . 35–46 . Good expository articles on humor ... CHAPTER TEN local logics " When I use a word 110 CHAPTER NINE.
... chapter R. Bellman , " Humor and Paradox , " A Celebration of Laughter , W. M. Mendel , ed . Mara Books , Los Angeles , 1970 , pp . 35–46 . Good expository articles on humor ... CHAPTER TEN local logics " When I use a word 110 CHAPTER NINE.
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actual algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence assumptions average outcome behavior Bellman BIBLIOGRAPHY AND COMMENTS bility chapter chess COMMENTS Section complex concept consider Control Processes criterion function dealer determine deterministic device difficulty digital computer discussed draw a card drug Dynamic Programming effect example expected gain experience experimentation fast storage feasible fifteen puzzle foregoing functional equation fuzzy sets human idea important instinct interesting large number learning levels logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical mean method minimize minimum Monte Carlo Method multistage decision process observe operations optimal play optimal policy particular path patient pattern recognition player possible precise proba probability distribution probability theory procedure puter puzzles question reasonable simple situations solve space stochastic approximation stochastic process structure talk tion transformation uncertainty unknown probability York Zadeh