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Academic Press algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence average axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical mean methods minimize minimum multistage decision process observe operations optimal policy paradox particular path patient pattern recognition play player possible precise probability distribution probability theory puter puzzles question rational behavior reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion uncertainty unknown variables W. V. O. Quine words York Zadeh