Artificial Intelligence: Can Computers Think? |
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Page 28
... number . It gets large rather quickly . Ten factorial is a convenient unit of how large factor- ials are . That is only 3,628,800 possibilities . Consider , however , 20 !. We see that it is obviously larger than 1010 × 10 !. If we had ...
... number . It gets large rather quickly . Ten factorial is a convenient unit of how large factor- ials are . That is only 3,628,800 possibilities . Consider , however , 20 !. We see that it is obviously larger than 1010 × 10 !. If we had ...
Page 32
... large number for forbidden paths . Either we can use the largest number available in the computer , or we can determine a number from an approximate policy . This avoids any geometric con- sideration of the network . As we said above ...
... large number for forbidden paths . Either we can use the largest number available in the computer , or we can determine a number from an approximate policy . This avoids any geometric con- sideration of the network . As we said above ...
Page 52
... large number of events a certain fraction p of the events are of one type . Note that we have not made precise what we mean by " very large . " This is why we require an axiomatic approach . But remember we said it was an axiomatic ...
... large number of events a certain fraction p of the events are of one type . Note that we have not made precise what we mean by " very large . " This is why we require an axiomatic approach . But remember we said it was an axiomatic ...
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actual algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence assumptions average outcome behavior Bellman BIBLIOGRAPHY AND COMMENTS bility chapter chess COMMENTS Section complex concept consider Control Processes criterion function dealer determine deterministic device difficulty digital computer discussed draw a card drug Dynamic Programming effect example expected gain experience experimentation fast storage feasible fifteen puzzle foregoing functional equation fuzzy sets human idea important instinct interesting large number learning levels logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical mean method minimize minimum Monte Carlo Method multistage decision process observe operations optimal play optimal policy particular path patient pattern recognition player possible precise proba probability distribution probability theory procedure puter puzzles question reasonable simple situations solve space stochastic approximation stochastic process structure talk tion transformation uncertainty unknown probability York Zadeh