Toys, Games, and MediaJeffrey Goldstein, David Buckingham, Gilles Brougere This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development. |
Contents
Toys Games and Media | 1 |
TOY CULTURE | 9 |
CHILDREN AND DIGITAL MEDIA | 91 |
HOW TECHNOLOGY INFLUENCES PLAY | 177 |
Other editions - View all
Toys, Games, and Media, Pages 55-71 Jeffrey H. Goldstein,David Buckingham,Gilles Brougère No preview available - 2004 |
Common terms and phrases
activities adolescents adults affordances aggressiveness Barbie Beyblades boys Brougère cards characters chat rooms chil child childhood children’s play classroom communication computer games consumer context cute digital divide dolls dren educational electronic entertainment environment exploration feature feedback feely feely box Fisher-Price Furby gender George Speaight girls global haptic Harry Potter Hello Kitty Instant Messaging interactive media interest Internet interviews Japan Japanese kawaii kids kindergarten Kline learning literacy London ment mentioned multimedia neopets objects one’s parents participation players playground Pokémon Pollock popular preferred preschool pretend play puter rescue heroes Sanrio session shoujo skills smart toys social South Tyrol Sutton-Smith talking Tamagotchi teachers television themes tion toy culture toy theater toy vehicles traditional trainees University Press users video games visually impaired Wegener-Spöhring young