The Ludic City: Exploring the Potential of Public Spaces

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Routledge, Apr 11, 2007 - Architecture - 248 pages

This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life.

Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props.

Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.

 

Contents

Introduction
1
Chapter 1 Urban conditions and everyday life
5
Chapter 2 Play and the urban realm
26
Chapter 3 The social dimensions of urban space
54
Chapter 4 Paths
67
Chapter 5 Intersections
99
Chapter 6 Boundaries
114
Chapter 7 Thresholds
152
Chapter 8 Props
178
Fun follows form fun follows function
196
References
220
Index
227
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