Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

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Random House Publishing Group, Apr 24, 2003 - Biography & Autobiography - 352 pages
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
 

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LibraryThing Review

User Review  - usuallee - LibraryThing

Now that I am in my forties, I have suddenly taken a strong interest in video games, more than ever before. This may or may not constitute a midlife crisis. I thought that this interest would quickly ... Read full review

LibraryThing Review

User Review  - quinton.baran - LibraryThing

This book was a big nostalgic trip for me, as I grew up in the same generation as both subjects, and was familiar with most of the games and topics that are discussed. The book is profane (uses quite ... Read full review

Contents

Title Page
The Rocket Scientist
Dangerous Dave in Copyright Infringement
Pizza Money
More Fun Than Real Life
Green and Pissed
Spear of Destiny
Summon the Demons
The Doom Generation
Quakes
Judgment
Deathmatch
Silicon Alamo
Straight out of Doom
Persistent Worlds
Epilogue

The Coolest Game

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About the author (2003)

David Kushner has written for numerous publications, including Rolling Stone, The New York Times, Wired, New York, Worth, Electronic Gaming Monthly, The Village Voice, Details, Mondo 2000, and Salon. He is the digital-music columnist for Rolling Stone online, and a contributing editor for Spin and IEEE Spectrum. He has also worked as a senior producer and writer for the music website SonicNet. He received a B.A. from the University of Maryland, College Park, and a master’s in creative writing from City University of New York. He can be reached at www.davidkushner.com.

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