Guns, Grenades, and Grunts: First-Person Shooter GamesGerald A. Voorhees, Joshua Call, Katie Whitlock Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market. |
Contents
1 | |
23 | |
25 | |
The Immediacy of the Caricature in Team Fortress 2 | 41 |
The Avatar and Avatarness in the FPS | 63 |
The Normalization of the FirstPerson Shooter | 89 |
Game Studies Empire and the Cognitariat | 113 |
Part Two Campaign | 131 |
Part Three Multiplayer | 249 |
Communicative Norms in Competitive FPS Play | 251 |
Griefing as Rhetorical Tactic | 277 |
13 The Best Possible Story? Learning about WWII from FPS Videogames | 299 |
Feminized Performances of Hegemonic Masculinity in the FirstPerson Shooter Hey Baby ... | 319 |
The Role of Affect in Online Multiplayer FPS Games | 341 |
PostApocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes ... | 365 |
Humanizing the Digital Display in Call of Duty Modern Warfare 2 | 389 |
Disposable Bodies and Cyborg Construction | 133 |
Movement Ontology and FirstPerson Gameplay in BioShock | 153 |
The Apocalyptic Soul of the Ukrainian Shooter | 175 |
9 More Bang For Your BuckHardware Hacking Real Money Trade and Transgressive Play within ConsoleBased FirstPerson Shooters ... | 199 |
Expertise and Identity in FPS Games | 225 |
About the Contributors | 415 |
419 | |
423 | |
425 | |
Other editions - View all
Guns, Grenades, and Grunts: First-Person Shooter Games Joshua Call,Gerald A. Voorhees,Katie Whitlock No preview available - 2012 |
Guns, Grenades, and Grunts: First-Person Shooter Games Gerald A. Voorhees,Joshua Call,Katie Whitlock No preview available - 2012 |
Common terms and phrases
action activity affect allowing animation appear argues avatar become body Call Call of Duty chapter character complex consider construction context create cultural described developers direct discussion distinct edited elements embodiment engagement environment examine example experience Figure first-person forces FPS games function further game’s gameplay gameworld gender genre griefers griefing Halo hands human important interaction interesting kill learning looking masculinity means mechanics Microsoft Windows military move movement multiplayer narrative nature objects offers participants particular performance person perspective play player position possible potential practices present Press production references relation relationship represent rhetorical role rules screen sense shooter shooting simulation social space specific structure studies suggests technologies understanding University Video Game videogames violence virtual visual walkthroughs weapons women WWII Xbox