E-literature for Children: Enhancing Digital Literacy LearningHow can children's experiences of digital literature be channelled into more enjoyable and challenging classroom literacy learning experiences? As ICT continues to grow as a key resource in the classroom, this book will help practicing teachers and students of teacher education to understand the differences and similarities of the literary experience for children through classic, contemporary and innovative narratives in both book and computer formats. The ultimate aim is to enhance and explore their pupils' understanding of the 'text'. Len Unsworth draws together practical functional analyses of language and images in the context of real-life classroom learning experiences. Through this he explores: - What kinds of literary narratives can be accessed electronically? - How language, image, audio and hypertext can be analyzed to highlight the story-makers' skill. - How digital technology can enhance literary experiences through web-based 'book talk' and interaction with publishers' Internet sites. - How computer games influence the reader/ player role in relation to how we understand stories. Readers will find practical ideas and suggestions for the planning of programmes of work for children, which will encourage and provoke more innovative understandings from their pupils, whatever their level and age. |
Contents
Childrens literature and literacy in the electronic | 1 |
Figures | 5 |
Describing how images and text make meanings | 13 |
Learning through web contexts of bookbased literary | 37 |
Classic and contemporary childrens literature in electronic | 57 |
Emerging digital narratives and hyperfiction for children | 87 |
constructing remoteness from the reader | 96 |
resources for literacy | 119 |
Practical programs using eliterature in classroom units | 137 |
References | 157 |
Other editions - View all
E-literature for Children: Enhancing Digital Literacy Learning Len Unsworth No preview available - 2005 |
E-literature for Children: Enhancing Digital Literacy Learning Len Unsworth No preview available - 2006 |
Common terms and phrases
and/or animations apple aspects Baba Yaga book versions CD-ROM CD-ROM version chapter characters children's literature classroom clause clicking construct developing digital narrative discussion Dreamwalker e-literature e-poetry electronic game narratives elements engagement episode example explore Figure Full screen game activities geographer George Shrinks Gessler groups Harry Potter hyperlinks hypertext illustrated indicated interactive interpersonal interpretive possibilities involves kind language and image learning experiences literary narratives literary texts Little Prince Littlest Knight located meanings metafictive metalanguage modality movie Mulan multimedia multimodal novels online story palace picture books player Processes provides published R. L. Stine reading represented participants role second arrow segments Selfish Giant session son's head Stellaluna story world systemic functional grammar tasks teachers textual types understanding Unsworth Vasalisa verbal video games viewer whole class William Tell Wodehouse text Wolstencroft young readers Z for Zachariah
Popular passages
Page 161 - L., & Olson, J. (1998). Literacy research oriented toward features of technology and classrooms. In D. Reinking, MC McKenna, LD Labbo, & RD Kieffer (Eds.), Handbook of literacy and technology: Transformations in a post-typographic world (pp. 343-360). Mahwah, NJ: Lawrence Erlbaum Associates.
Page 160 - ... engagement of all who are interested in the potential of this research to inform a broader audience. REFERENCES Alvermann, DE (2002). Effective literacy instruction for adolescents. Journal of Literacy Research, 34, 1 89-208. (Also available at http://www.nrconline.org) Andrews, R. (2004). Conclusion. In R. Andrews (Ed.). The impact of ICT on literacy education (pp. 202214). London: RoutledgeFalmer. Beach, R., & Bruce, BC (2002). Using digital tools to foster critical inquiry. In DE Alvermann...