The Compleat Strategyst1954 |
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according Alex analysis asterisk average payoff Axis basic solutions best mixture Blue and Red Blue Blue Blue Red Blue strategy Blue wins Blue's calculation cent chance device chance events choose coin conflict situations course Daiquiris Dalkey Danskin digits dominance Dotty elements eliminated enemy equal example fact favor following games game matrix Game Theory grand strategy Guinevere hand Haydon infinite games interesting J. D. WILLIAMS Lamorak least linear programming look losses mathematical maxmin method minmax Mouse multiply Nature negative numbers oddment for Red oddment Red odds Olaf original game Oskar Morgenstern Paxson payoff matrix play player Poker position possible problem pure strategies random Red Blue Red Row Red strategies require row and column saddle-point shaded matrix Similarly simple solution solve Steve strate subgame subtract Suppose symmetric game things tion turn two-person game worth yields zero zero-sum game