Aesthetics and Design for Game-based LearningAesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning. |
Contents
1 Aesthetics Experiences and Games | 1 |
2 Aesthetics and Game Genres | 13 |
3 Aesthetics and Player Perspective | 41 |
4 Aesthetics and Narrative Design | 57 |
5 Aesthetics and Character Design | 81 |