Algorithms & Architectures For Parallel Processing, 4th Intl ConfAndrzej Marian Goscinski, Horace Ho Shing Ip, Wei-jia Jia, Wan Lei Zhou ICA3PP 2000 was an important conference that brought together researchers and practitioners from academia, industry and governments to advance the knowledge of parallel and distributed computing. The proceedings constitute a well-defined set of innovative research papers in two broad areas of parallel and distributed computing: (1) architectures, algorithms and networks; (2) systems and applications. |
Contents
Chapter 2 Interconnection Networks and Routing | 46 |
Chapter 3 Parallel Architecture Parallel IO Systems | 109 |
Chapter 4 Parallel and Distributed Databases | 161 |
Chapter 5 Parallel Algorithms I | 226 |
Chapter 6 Tools and Environments for Parallel and Distributed Software Development | 291 |
Chapter 7 Parallel Algorithms II | 333 |
Chapter 8 Parallel Processing on WebBased Systems and Applications | 396 |
Chapter 9 Distributed Parallel Operating Systems and Middleware | 453 |
Chapter 11 Parallel and Distributed Processing | 547 |
Chapter 12 Faulttolerant Computing | 604 |
Chapter 13 HighPerformance Data Management | 649 |
Chapter 14 Posters | 694 |
Appendix Al Program Committee | 722 |
Appendix A2 Organisers and Major Sponsors | 725 |
Appendix A3 List of Technical Reviewers | 726 |
Appendix A4 Author Index | 728 |
Chapter 10 HighPerformance Scientific Computing | 496 |
Other editions - View all
2000 4th International Conference on Algorithms and Architectures for ... Andrzej Go?ci?ski,Horace H. Ip,Weijia Jia No preview available - 2000 |
Common terms and phrases
agent analysis anycast application architecture AROB array bandwidth binary prefix broadcast c-paths cache client cluster communication components Computer Science computing cluster data items data mining database distributed computing distributed shared memory edge efficient environment execution faulty Figure filter function global graph graphics grid hardware hypercube IEEE IEEE Trans implementation input interface ISPAH iteration Lemma load loop matrix mesh method minimum feasible path mobile multiple nodes non-faulty nodes number of processors objects operations optimal paper parallel algorithm parallel computing parallel processing parallelising partition performance PID controller pixel prefetching prefix sums problem Proc proposed protocol quadtree queue Raymond's algorithm real-time requests retiming scalable scheduling SDFG Section server shared memory shortest path simulation speedup step structure subcube subgraph SuperBoundary synchronization technique Technology Theorem thread tile update transaction vector virtual virtual reality wavelength