Sustaining Mobile Learning: Theory, research and practiceWan Ng, Therese M. Cumming Mobile technologies are one of the fastest growing areas of technology in education. For learners, they offer an appealing opportunity to transcend teacher-defined knowledge and approaches by being able to access multiple, alternative sources of information anytime and anywhere. While the pace of engagement with and research into the educational applications of mobile technologies has picked up dramatically in the last decade, there is no consolidated view of how to sustain the practices or opportunities that are being explored. Sustainability is a complex but crucial issue in mobile learning as educational institutions are usually required to make substantial investments in mobile devices and associated technologies, time and training to initiate mobile learning programs. The complexity of sustainable mobile learning programs is further exacerbated by the fast pace of change of digital technologies, where with every change, new possibilities are opened up and investments required. In addition, educators are still attempting to reconcile institutions of formal education with informal mobile learning. The book addresses these issues, with a particular focus on:
Presenting new research alongside theoretical models and ideas for practice, the book will appeal to researchers, academics, and postgraduate students in the fields of education and mobile learning, as well as those working in teacher education. |
From inside the book
Results 1-5 of 31
... pervasive game: An example of cultural history exploration JU-LING SHIH, JYUN-FONG GUO AND CHENG-PING CHEN 173 10 Augmented reality: Sustaining iPad-facilitated visualisation pedagogy in nursing HANNE WACHER KJÆRGAARD, LARS PETER BECH ...
... Pervasive game process 9.4 AR content 9.5 Instructional Pervasive Game learning model 10.1 Lungs “in situ” through the iPad 10.2 Student views of AR potential 10.3 Student evaluation 96 112 122 155 180 181 182 182 186 196 198 198 Tables ...
... pervasive game 9.2 T-test results of pervasive game activity effectiveness 12 52 60 63 65 70 72 110 115 158 160 183 184 Contributors Tim Best, senior researcher at Wexford Institute in Rolling x List of figures and tables.
... pervasive game, as well as issues related to communication media for teaching and learning purposes. Therese M. Cumming, PhD is a Senior Lecturer in the School of Education at the University of New South Wales in Sydney, Australia. She ...
... pervasive game. Hanne Wacher Kjærgaard is a senior lecturer at vIA University College, Denmark. She holds an MA in English and has trained English teachers for K–10 for many years, always working with ICT and its affordances and ...
Contents
1 | |
Reframing global learning for the twentyfirst century | 26 |
3 Waypoints along learning journeys in a mobile world | 43 |
4 Professional development for sustaining a mobile learningenabled curriculum | 57 |
Mobile digital literacy | 85 |
6 Supporting sustainability and innovation of mobile learning in a UK higher education institution | 108 |
A universal design for learning approach | 127 |
8 Sustaining learning with mobile devices through educational design for teaching presence | 149 |
An example of cultural history exploration | 173 |
Sustaining iPadfacilitated visualisation pedagogy in nursing | 193 |
11 Achieving sustainable mobile learning through studentowned devices and studentgenerated multimedia content | 212 |
Index | 227 |
Other editions - View all
Sustaining Mobile Learning: Theory, research and practice Wan Ng,Therese M. Cumming Limited preview - 2015 |
Sustaining Mobile Learning: Theory, Research and Practice Wan Ng,Therese M. Cumming No preview available - 2017 |