Java Software Solutions: Foundations of Program Design
This book takes an object-oriented approach to Java using it in a way that is appropriate for those just learning to write high-quality programs. The book features both text-based and GUI-based examples to demonstrate computing concepts and provide readers with maximum versatility. This title has an early evolution of object concepts, developed in a way that capitalizes on the power of objects without overwhelming beginning programmers. It places less empahsis on applets and more emphasis on GUI-based applications, while still maintaining a clean division between graphical and non-graphical topics. This book is appropriate for beginning programmers who want to learn to program with Java as well as experienced programmers who want to add Java to their skill-set.
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ment can be loaded using a Web browser, which will automatically interpret and
execute the applet. WWM DRAWING SHAPES The Java standard class library
provides many classes that let us present and manipulate graphical information.
Our example program allows the user to create drawings with various shapes
and colors. This type of project encompasses a variety of issues that are
commonly found in large-scale software development and provides a good basis
Each shape class will have a draw method that draws that kind of shape on the
screen. Now let's consider the kind of information that each shape needs to store
to be able to draw itself. A line needs two points: a starting point and an ending ...
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LibraryThing ReviewUser Review - bnielsen - LibraryThing
Indeholder "Preface", "Chapter 1. Computer Systems", " 1.1 Introduction", " Basic Computer Processing", " Software Categories", " Digital Computers", " Binary Numbers", " 1.2 Hardware Components ... Read full review
LibraryThing ReviewUser Review - locriian - LibraryThing
This was probably a really good textbook from the little I read of it, but I ended up not needing it for the class. Read full review
Data and Expressions
Using Classes and Objects
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