Aesthetic ComputingPaul A. Fishwick In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge. Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design. Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gћorg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lћowgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri |
Contents
GOODMANS AESTHETICS AND THE LANGUAGES OF COMPUTING | 29 |
A FORTYYEAR PERSPECTIVE ON AESTHETIC COMPUTING IN THE LEONARDO | 43 |
METAPHORICAL DIMENSIONS OF DIAGRAMMATIC GRAPH REPRESENTATIONS | 71 |
Copyright | |
18 other sections not shown
Other editions - View all
Common terms and phrases
abstract aesthetic computing algorithm application artists aspects auditory auralization beauty Ben Fry bracket Casey Reas cells Christa Sommerer cognitive collaboration communication complex computer science context create cultural cylinder defined diagram diagrammatic graphs digital art digital designs domain Donna Cox dynamic elements emotion encoded object encoding scheme environment example experience explore figure Fishwick Fleischmann Frieder Nake function geometry goals Goodman graph drawing human human-computer interaction ideas Information Visualization integers interface Internet knowledge language Leonardo Leonardo Journal Leymarie Leyton Löwgren mathematical beauty mathematicians mathematics maximization metaphors Mignonneau Mixed Reality Monika Fleischmann nodes notational Press Prime Factors prime numbers relation represent representation scientific scientists semantic shape shock scaffold SIGGRAPH skins space structure symbolism symmetry tertiary artifacts theorems theory tion Tractinsky transfer transparency understanding University usability virtual visaphors Wolfgang Strauss York
References to this book
New Trends in Software Methodologies, Tools and Techniques Hamido Fujita,Domenico M. Pisanelli Limited preview - 2007 |