Front cover image for Masters of Doom : how two guys created an empire and transformed pop culture

Masters of Doom : how two guys created an empire and transformed pop culture

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative
eBook, English, ©2003
Random House, New York, ©2003
Biographies
1 online resource (xi, 335 pages)
9781588362896, 9781299103405, 9781588363466, 1588362892, 1299103405, 1588363465
300763016
Introduction: the two Johns
Rock star
Rocket scientist
Dangerous Dave in copyright infringement
Pizza money
More fun than real life
Green and pissed
Spear of destiny
Summon the demons
Coolest game
Doom generation
Quakes
Judgment day
Deathmatch
Silicon Alamo
Straight out of Doom
Persistent worlds
Electronic reproduction, [Place of publication not identified], HathiTrust Digital Library, 2010